These are work in progress screenshots and recordings of the unreleased mobile game “When We Disappear”. I was the only 3D artist involved in this project so far, so I created everything you see in here: I modeled all the assets and characters (all selfmade, no bought asset packs involved), textured, shaded, rigged and animated everything. I imported and set up the whole scene in Unity, created a mobile friendly workflow, optimized all render settings, lighting and baking. We have big plans with our game!

I implemented Substance Designer into my workflow to create seamless textured materials with interactive parameters which could then be adjusted in realtime inside of Unity. Below you can see some examples of such substances:

3D modeling, texturing, shading, lighting, scene setup and lighting by Roman Kessler, production by Gbanga, Millform AG